Challenge mode dungeons will no longer scale players down to a fixed power level. There are no longer Bronze, Silver, and Gold timers, just one timer that is roughly the same as Silver would have been.The leaderboards will focus on the highest challenge mode boost difficulty level you have cleared, not times.There won't be unique cosmetic items this time, but instead different Artifact appearances.A charged Challenger's Keystone is used to start challenge mode gold carry the Challenge Mode dungeon.Keystones come from world quests, with everyone able to obtain one each week.There may be opportunities to get additional ones as challenge mode wod a bonus.Keystones have a power level that determines the difficulty and reward.The higher the power level gets, the more damage the enemies do and the more health the have.Higher level keystones will havesome additional affixes. Enemies enrage at 30% health remaining, doing 100% increased damage.Additional enemies appear in the dungeon.Enemy corpses explode and do damage shortly after death.
The party takes constant damage over time in the dungeon.Keystone affixes will be the same for the entire region each week, so there is no need to try archeage buy gold and find an optimal keystone. When you successfully clear the dungeon before the timer expires, your keystone is upgraded to the next level. If you fail to clear the dungeon before the timer expires, your keystone is depleted. Depleted keystones can still be used to start additional gold archeage runs, but those runs won't give a loot chest at the end.If you do beat the timer on a depleted keystone run, your keystone will be upgraded and empowered again, so you can attempt the next difficulty level for loot. If you are trying Level 6 Halls of Valor and just barely fail, you will get challenge mode carry for gold a Level 6 quality reward chest for your group at the end of the run, but you now have a depleted Level 6 Halls of Valor keystone.
You can try again and if you manage to beat the time, you will upgrade your keystone to a fresh empowered Level 7 keystone that will give you loot.he system buy gold challenge mode will start slightly above Heroic Dungeon difficulty. The difficulty of challenge mode dungeons should be able to scale endlessly.There will be a cap on loot quality challenge mode power leveling being increased from difficulty:For example, if a Tier 20 challenge mode dungeon is very hard to complete, they may cap the loot potential there, even if there are a couple of groups that can go a little higher.This is somewhat like how current challenge modes have a gold timer that is designed to be attainable by virtually any reasonably balanced group. Players can try for even faster times for prestige or leaderboard ranks, but there aren't any more rewards.
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