Wednesday, March 9, 2016

Challenge Mode Gold Carry | Challenging Part to Figure Out

Mostly a good group, don't try to complete Gold or Silver without having some kind of communication. You will also use lots of consumables (Flasks and DPS potions), tanks should use DPS consumables too.  Lesser Invisibility Potion challenge mode gold carry and  Invisibility Potion will also be used (I used  Invisibility Potion on all my runs, most aren't required the full duration).Rotate CDs, everything helps on  buy Challenge mode Gold Challenges, stuns, interrupts and tank/healing CDs makes you be able to handle much more damage, if you feel you need to CC something then try (especially on Silver-Bronze runs). DBM or Big Wigs aren't "required" but as there will be so much things happening they will make archeage buy gold your decisions come faster.These represent a lot of the tank damage you will take during Challenge Modes, because you can't afford to CC most of the time and you often have to pull multiple packs together.

The way you best handle these are by coordinating large gold archeage tank cooldowns, smaller tank cooldowns, large healer cooldowns, and soft CC (interrupts, stuns, disorients, etc). For example, with my group a pretty standard 'hard' trash pull would involve a shadowfury on the pull, while I start a remorseless winter, leading to an extended stun challenge mode gold while the DPS is AEing hard, then if there are casters that need priority interrupts we will have one person on each (or multiple on one as the situation warrants) and interrupt them while AE'ing the trash. If not enough is dead when stuns wear out, the tank will pop a big cooldown challenge conqueror gold like Icebound Fortitude, or a healer cooldown like Tree of Life. Every party has a different composition, this is going to be the most challenging part to figure out.

Once you know what you can do to keep a group mostly challenge mode carry controlled for 30 seconds at a time, you will be much more successful in Challenge Modes.Reins of the Kor'kron War Wolf: is a reward for killing Garrosh Hellscream on normal mode ( Ahead of the Curve: Garrosh Hellscream (10 player) or Ahead of the Curve: Garrosh challenge mode mounts Hellscream (25 player)). If you kill Garrosh on Heroic but not Normal, you will be awarded Cutting Edge: Garrosh Hellscream (25 player) and your UI will appear that it rewards the Normal achievement as well, but this is a bug. You must specifically kill Garrosh Hellscream on normal-mode to get this mount.

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